Group A Session 11: The dwarf and the pittrap
[info]maglok
Good god forgot to post a lot. We are up to session 35 and I haven't even posted session 11! Here we go.

Group A session 11
The dwarf and the pittrap

Now that they have a floating disc going, they figure why not use it? So Summer is able to grab the ring by floating to the middle and back again. Ace!

They head back to Brindenford and get to Felstor to identify the ring. They also find out what the other items of magic are. Some nice loot, the rogue is magicicking up. The artifact goes to Summer (again), because 'she is less likely to craft anything and thus have the highest effective level to use the ring'. I figure whatever. :P She also purchases 3 pairs of gloves to hide the ring in town in all kinds of situations. "Strange? No, these are stylish." The party plans to stick it to the b-team sometime later. They go back to Brindenford.

They also manage to crack the serrestique's treasury room this session. Though before they did so it was kinda silly. First Summer and Kharzak go to the treasure door, they then realise they need the key. So Kharzak goes back, promptly falls down the pit (failing his spot check badly) grabs the key, goes back, falls in the pit AGAIN (natural 1 anyone?) and they unlock the door. They see the mosaique puzzle and figure they need Ravion to solve it. So Kharzak goes back (again) and leaves Summer alone, in the small connecting room, without the key. This time he doesn't fall down, but he does on his way back.

Ravion manages to reach the room, doesn't get the puzzle though. So they decide to bash the door down. Problem though is that Roa is outside, holding their rope. So they each try to bash open the door, and Summer (of all people) succeeds. "Solved the puzzle" the PCs even dare to remark.

They loot up, bypassing the traps. They didn't check for double bottoms though, so they miss the elixers of action. They all load it up on yet another floating disc and start heading back (they have endure elements on all at this point). Just as an encore Kharzak falls down the pit trap again.

They finally come back out to Roa (whose player has been standing around for quite some time now). It is at this point that Kharzak's player remembers that he can cast 4 level 1 spells, not 3, and that Roa could have joined them. Some grumbling was had.

We called it at this point due to the session taking quite long with all the puzzle solving.


[Summer grabbing the ring]


[The vault of the ring, the blizzard room entrance and Serrestique's vault]

Group A Session 10
[info]maglok
Op dit punt begonnen mijn journals wat slechter te worden, maar ze worden later weer beter. Nog steeds inside info verplicht om te snappen waar over geschreven wordt! Fotos weer volgende sessie.

Group A session 10
Werewolves, cold storage and singing rooms

The group sold most of their stuff in town and did some upgrading. They managed to get Felstor to 'store' their books in trade of him having access to them. Smart players.

They went back to find Chasmal. They did find him, but he started attacking them. Before that happened they all tried to reason with him, with low diplomacy scores. Just as they thought it was all over, the rogue rolls a natural 20 on the diplomacy check. They struck up a conversation and managed to get Chasmal to agree to meeting Dressa outside of Brindenford after the full moon has come and gone. Awesome.

Now they wanted to work on some of the 'treasure' rooms. The blizzard room was interesting. The cleric fell in the pit, but they worked with a rope pull system that worked. Seeing as I forgot the door to the room doesn't stay open, this worked. After an hour they managed to reach the other end, just to find a door and they didn't have the key with them. Ha!

At this point they were pretty paranoid about the B-team finding this ring they spoke of. So they decided to taunt them (again) by using chalk on the ground to draw a big arrow to the door to the blizzard room. "Ring this way" Yeah we laughed.

They figured lets try to get through the doors to to the ring of the vault. They managed to open the doors after much, much work. Several days were used to get this far. Then the door opens and they are sung to by a disembodied voice about making no noise at all.

The rogue figures 'I have this' and sneaks in, makes noise, and is promptly knocked unconcious by the resulting sonic damage. "Holy crap!" the mage screams. "Did you just yell in the room?" "No! No! I am outside!". Ha!

So he casts Tenser's floating disc and gets the rogue back outside the room where she is quickly healed up.

So much for this session, puzzle solving in the next!

Group A Session 9
[info]maglok
Group A session 9: Curses, haunts and the B-team

[I misnumbered the dates a little on the last session report. So these are the correct in-game times. It should also be noted that my players looked up the next full moon, which is 4 days from 'now'. The Forgotten Realms has excellent resources for finding that out.]

Kythorn 27, 1479 DR

After a few more tries Ravion steps towards the pegs and puts the black, grey and white on a row in the middle. The door slowly slides into the ground, allowing access to the bookcase.

"Yes!"

Ravion and Roa busy themselves with checking out the books. They are mainly on subjects of the arcane arts and some on local history.

"Summer, check the backside of the case for me please. If she left her spellbook it might be around here." [Unfortunately Summer rolls a DC13 on her search and misses the spellbook compartment in the back of the bookcase.]

"Nothing back there."

Read more... )

Roa's journal

Group B Session 4
[info]maglok
Bad news, I never did more then make a few notes on this journal (so far the only one). So, hey, here are the notes:

Group B session 4
  • Scorpion
  • Mozaïek gezien
  • Scorpion!
  • Garderobe
  • Put
  • Kamer met standbeeld -> Kamer Chasmal (niet ring room) (Oh en blauwe deur gezien)
  • Scorpion! + dead elf
  • Slaapkamer Serristique, gevecht met aardappel, kluis
  • Blauwe deur open gedaan (Cool!)

Group A Session 8
[info]maglok
Group A session 8

Kythorn 26, 1479 DR

The heroes descend into Dragon's Delve once again, determined to find the personal quarters of this mage Serrestique. They pass the glass cilinder room, the shrine to the four mages, and take a left, deeper into the dungeon.

Summer sneaks ahead to check things out as she hears the soft sound of ticking on stone, and it is coming their way. "We got incoming."

Around the corner storms a scorpion the size of a small dog. It immediately starts attacking Roa's feet, to no avail. The party makes quick work of it.

As they move on they come to the corpse of a dead elf. Ravion determines it is in fact a dead moon elf. "Alas poor elf, lets loot him." Kharzak pipes in. They come off with some coin, a chain shirt and a masterwork rapier for their trouble.

"You know, when we gain access to it we should raise some of these corpses and see what story they can tell us." Ravion decides.

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[This is the quick physrep I used, I know, I just didn't have anything better at hand.]

Group A Session 7
[info]maglok
Group A session 7

Kythorn 21, 1479 DR
When we last left our intrepid adventurers they were in a shrine dedicated to the mages four and Ravion had just touched the arms of the conjurer statue, summoning a red, spikey and fiendish looking crocodile into the room.

Ravion manages to yell out a warning "Incoming!", so the party has time to turn around. Summer manages to react first, immediately grabbing her newly obtained staff and whacking the crocodile at his tail. The skin of the crocodile protects it from Summer's weak attack. Ravion moves to get a clear shot on the crocodile, aims, shoots and fires his arrow straight in the monster's eye. [Crit, he yelled it out 'hell yeah!']. The fiendish crocodile roars in pain and charges the mage. He takes a bite out of him and manages to lift him off the ground in his mouth, shaking him unconcious.

As the crocodile keeps shaking the unconcious mage to pieces Roa steps up, takes aim, and chops off the crocodiles tale, killing the beast. Kharzak immediately heals Ravion with his magic.

"So worth it" Ravion mutters when he gets back up in his now tattered clothes.

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[The area of the dungeon they explored]

Group B Session 3
[info]maglok
Notitie: Had some issues writing these journals back in 2011. This session is thus only a bunch of anecdotes that are all 'you had to be there' or 'you have to know the dungeon'. I also have a journal entry of only a few random words, but after that it is the new 'pictures and some text' format for group B. Already some pictures in this one.

Group B session 3
So they have gone through several of the iconic rooms of level 1.

In the shrine to the four mages room, the wizard gave his spellbook away to the Lissandra painting. Big bummer for him. Then he did find the secret one in the secret study. Phew. Still, whoa (also he has not got the money to scribe all the spells in his own new spellbook)

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North west of level 1

Group A Session 6
[info]maglok
Group A session 6

Kythorn 18, 1479 DR
Another morning dawns for our heroes. They enjoy a quick breakfast and go over the letter they got from Taran. Apparantly a woman named Dressa Drave got wind of the group's actions in Dragon's Delve and wants to meet them at her place. "We can check it out later." Roa mentions. First it is shopping time.

First of all Kharzak sets out for the temple of Vune. Once there he is welcomed by the right hand of the high priestess of the temple. She leads him to the high priestess, Iris. She takes Kharzak to her office, closes the door and speaks in hushed tones. Apparantly a good friend of the temple, Baine Strongbow, was brutally murdered by assassins recently. Baine had defended the temple from the attacks of a hag and her demons and the assassins must have been payback. Kharzak starts to wonder how this is specifically tied to him. Then Iris explains that Baine was a paladin of Lathander and his very essence was tied to his mace. If the mace was to find its way back to the temple, they might be able to raise Baine from the dead.

Iris has contacted the temple of Lathander and they sent Kharzak. Kharzak immediately agrees to help out and keep an eye open for the hag, the assassin's and the mace housing Baine's conciousness. Iris gives Kharzak a potion of cure light wounds. He thanks Iris, makes a donation to the temple, and heads back to the Lost Shepard.

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Large animated object

Group A Session 5
[info]maglok
Group A session 5

Kythorn 16, 1479 DR

And another morning dawns for our heroes as they have some breakfast they resolve to 'wipe out the rest of the beast gods temple today'. And so they set off towards the back of the main beast god corridor again to check out the three rooms they have not explored yet.

First up is a door behind which Summer hears some mumbling, which Ravion makes out to be 'Yip yip, kaya ka-yip', a goblinoid language he does not speak. Kharzak steps up. Apparantly two creatures, probably kobolds, are recapping what happened the previous day. He also hears snoring.

The party immediately goes into 'quiet' mode as Ravion waves his arms around, setting a tactic. They all line up behind the door as Roa kicks it open.

[This was a particularly funny moment at our table, since I was reading the room one more time while they actually had a pantomime discussion. So I look up and see four players stare at me, their hands held up like they all want to open the door. Good times.]

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[The killshot!]

Group B Session 2
[info]maglok
Group B session 2

Kythorn 20, 1479 DR
The group sends in Amaryllis to check out the long corridor that stretches out before them. It looks perfectly save, though the torch on the wall worries the group. As she motions the group in Falur notices a tripwire set in front of them. How could Amaryllis have missed that? She quickly disarms the tripwire. Something is definitely trying to keep them out.

They listen at a door to the right and hear talking, orcish, talking. They peek through the door and see four people. An orc, a hobgoblin, a wild looking human woman and an orc that seems to be talking to them.

"What are they saying?" Trippin remarks. "Something about keeping the goblins in line." Narim whispers back. They decide to charge in and kill them, they have to be bad guys afterall.

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